
(Remember, it is still expected to make hundreds of ticks for you, and still helpful even when a tick produces 1% housing for a gator.) Set your DG capacity to the exact threshold of overclocking and keep fighting until the last few magma cells.

You may want to turn on other housing in AutoStructure, to help with amalgamators.Only buy nurseries as you need them (this doesn't apply until z70+, if you manage to get that far) Turn off nurseries in your AutoStructure.Turn off AutoUpgrade, to avoid buying coords before getting as many gators as possible.Put 90% of your He in Carpentry and Carpentry II (the goal is to get as many amalgamators as possible), distribute the rest normally with a weight of 10:1 (Attack : Health).
TRIMPS PERKY CALCULATOR UPGRADE
Upgrade your c² shield and spare staff, putting the Nu not spent on VMDC into more damage.Health is a fine substitute), and might also consider a spare staff (Fluffy XP isn't going to be very useful). You want a c² shield-one with no VMDC on it (a 5/5 as you know it, but replace VMDC with any other mod.Note that the first five zones are poison, 6-10 is wind, 11-15 is ice, etc. Every 2 Zones reached, this bonus will increase by 2% attack and health, and 0.20% Helium. You will gain 10% attack and health, and 1% Helium for every 1 Zone reached. However, you'll earn 1 extra Coordination per Zone you clear! Oh and Magma, Corruption, and Nature start at Z1." This challenge issues rewards differently than most other Challenge 2s. Every 2 Zones, enemy attack and health will increase by another 3x. Liquimps are unable to liquify, enemies have 100Qi times attack and health, and equipment is 100Qi times more expensive. You'll see that a lot of bonus % can be gained in this challenge, so it's worth taking your time to do it right.

Read the challenge description so you know the rules of Eradicated. Keep that in mind.įor a list of other guides, click here. Guides can be highly subjective, as they include the authors' opinions.
